What is js4kgames?
Why is it automated?
For two simple reasons:
- To remove the need for an organiser to keep the contest going.
- To make the judging consistent, fair and acceptable to all.
In the past, the organisers of such contests have put in a considerable amount of their own time over many months to ensure the success of the competition. It can be very demanding, and this is why we often see organisers bow out after a few years. By fully automating the competition, it is hoped that it will continue to run automatically for decades, and to be scalable and sustainable regardless of increasing entrant numbers.
But why 4K?
The 4K Legacy
It also hopes to continue the legacy of the 4K limit that the long running Java 4K contest firmly established in years gone by. The Java4K contest began not long after Ludum Dare, and can boast none other than Notch as a two time winner and regular participant. Sadly it was announced on the 29th November 2014 that the Java4K contest was being been discontinued after an impressive 12 year run. Picking 4K as the limit is a tribute to that great contest, and it is certainly hoped that js4kgames will appeal to the many entrants of the Java4K contest over its long history, by providing a similar feel and challenge.
Can JS capture the same challenge?